Your civilization needs food to stay healthy and encourage growth, so making the provision of it the focus of your early research and building efforts makes sense. Make food production an early priority.There are very few downsides to building cities and many upsides to doing so. If you are going for a Domination Victory, they allow you to spread your ruling territory and also give your Capital an extra layer of defense during times of war. As for the resources, new cities don’t take up that many resources, and they also allow you to trade between your own cities once you have multiples, giving back resources that you would have spent on creating the cities. If you keep your cities close together and not too spread out, you can almost have a string of cities that feel like a single, large city. The reason for this is handling multiple cities is not very difficult. However, it is advised to build at least two more cities besides the Capital that you start out with. You would not have to deal with handling multiple cities, especially during times such as bankruptcy or war you wouldn’t have to spend time putting resources into the new cities, etc., etc. You might feel like you can rule the world with just one mega-city. If you find yourself in a bind, this can be a good way to discourage enemies from stepping over your border. More importantly, if you’ve got the most influence, you can temporarily command the city-state’s military forces. This helps you target which is most important to your victory condition. Or, if you are looking for a peaceful relationship, you can build trade routes, send emissaries, and foster a relationship.Įvery envoy you send contributes to city-state-specific bonuses. You can be the neighborhood bully and take them by force. Early on, the first non-barbarians you are likely to encounter are AI-driven city-states. Start with getting to know the area around your city first so that you can be sure you’re taking advantage of your nearby natural resources, and then set off to navigate the globe. Once ready, it makes sense to keep your scout exploring forever – or at least keep them going until they die at the hand of a barbarian or enemy. You start each game with a warrior unit, which you should use to uncover the map while you wait for your first scout to be trained.Īs soon as your first city is founded, it’s getting that scout into play that should be top of your agenda, so make sure to select one as your first construction choice. If you don’t understand what’s around you, then you can’t possibly begin to make intelligent decisions about how to act in unison with and react to the world around you.
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